Tengeriin gazar Wikia



Welcome to the Tengeriin Gazar Wikia
Tengeriin Gazar means "Land of the Sky" in Mongolian. This is part of our world-building class at Southern New Hampshire University.

Overview
Tengeriin Gazar is a lost civilization that floats in the sky above Mongolia. The people and the environment have adapted to the harsh new conditions that come with the rise in altitude. However, the Tengeriins have also discovered a new source of energy called Zurhknii, a strange crystal that contains magnetic properties. The people use this new material to gain fantastic new powers and create wonderous new technology.

Early Years: The Great Upheaval
In October 25, 1736, a great earthquake shook the south eastern part of Mongolia. Registering at a 9.8 on the Richter scale, the Earthquake tore a large whole in the ground, forming what is now known as the Tabun-Khara-Obo crater. The gigantic chunk of land was launched into the sky, carrying with it thousands of Mongolian tribesmen. Many died in the travel into the air. Finally the rock stopped and miraculously stayed floating in the air. The survivors quickly worked to organize and the tribes began to collect into a larger group, pooling their meager resources and at the same time organized.

Early Years: Discovery of Zurkhnii and the Founder's Conflict
On November 2nd, all the tribes that had been transported onto the rock had gathered. The heads of all the nomads gathered in a tent, and discussed their predicament. First on the agenda was Tasks were delegated and the tribes began to organize. The exploration party headed west, and began exploring the new landscape, which had been altered by the upheaval. While they were heading towards a cluster of newly created hills, one of the members, Esen Boge, noticed a peculiar crystal formation in a cave. At the same time, the party came across more and more of this strange crystal. Pure black with the rough shape of a rose, this mineral had strange properties, such as carrying a strong magnetic charge. The party hurried back to the settlement to report back to the council. The presented the strange crystal to the council, who were dumbstruck by what they saw. An argument broke out between the council members about what to do with this wondrous new material and after several weeks eventually divided into several different factions. Of the four, the Rose Adherents and the Hidebound held the most amount of supporters, with the Returners and Descenders firmly in the minority. As the debates raged on, the support of the populace was firmly moving towards the Rose Adherents. Seeing the small amount of power they controlled slipping away, the more radical Returners began to plan with the Descenders, who had banned from the talks after several weeks for their extremist views, to overthrow the current council and return the land to the earth. On the night of December 23, 1736, a combined force of about 500 Returners and Descenders attacked the council tent, killing most of the ruling council, and setting fire to their tent. The opposing factions quickly moved in their own people, and pitched battles took place throughout the settlement. Outnumbered, the rebels were quickly rounded up and killed, but not without doing a large amount of damage and killing a large amount of civilians. Only about 50 of the 500 Descenders and Returners who had rebelled escaped the battle, and fled into the wastes where they quickly disappeared. The remaining people picked up the pieces, and a unified government of the Rose Adherents and Hidebound quickly began to take shape.
 * Rationing the supplies and finding a steady supply of food and water
 * Setting up a more permanent settlement
 * Figuring out a way to deal the change in dealing with air
 * Exploring the rest of the area to find any other refugees
 * Establishing a clear chain of leadership
 * Rose Adherents: Those who wanted to use this new material to their advantage
 * The Hidebound:Those who wanted nothing to do with the crystal and try to survive without it.
 * The Returners: Those who wanted to return from where they came
 * The Descenders: Those who saw this an affront to the gods and wanted to destroy the crystal and this new land

Early Years: The Foundation of Tengeriin Gazar.
Ten years after the Founders' conflict, the new nation was now united under a single banner and faith, that of the black rose crystal Zurhknii. The council has been morphed into a constitutional monarchy. The council was nominally made up of the top leaders of the remaining three factions. Above them is the high Khan, the first of which was known as Khan Chinuagan. Zurhknii, has become a religious symbol to the people. Using the magnetic properties of the crystal, inventors such as Arslan Temur and Altantsetseg have begun to use the technology to create wonderous new technology, such as Dalavch (gliders) as well as the Amidral Tsever (Life Nets). Until then, the people of Tengeriin Gazar had been living in a tent cities located around several oases on the island. Chinuagan believed that the different people should all be united into a single permanent settlement. He declared that a mighty city shall be founded on the biggest Oasis, Sain Amidral. This was a mighty undertaking, one that would take nearly 45 years to complete. The city became the center of both religious and cultural power on the floating landmass. Now Tengeriin Gazar could truly be called a country. It w as also discovered that the largest deposit of Zurkhnii was found underneath the oasis, thus the need to create a great temple to function as both a religious landmark as well as a research facility to create new technology.

The Zurkhnii Decline:
For the next 200 years Tengeriin Gazar prospered. More and more Zurkhnii technology was created. The citizens of Tengeriin Gazar have become sensitive to the Zurkhnii, and every new citizen born has been born with a magnetic pull, some stronger than others, which allows them to interact with other metals. The Rose Adherent Government has been focusing on the study of this phenomenon, by order of Khan Vachir. Through their study they have begun to notice that their is something amiss with the Zurkhnii. As the years have gone by, the researchers have noticed that the strength of the Zurkhnii has begun to decline. The effects are minimal for right now, but could prove to be disasterous. The crystal has become such an integral part of Tengeriin Gazar culture, and the only thing keeping the island in the sky is the large amount of crystal in the center of the landmass. If the Zurkhnii fails, the entire civilization could plummet into the ground. For now, the only people who know of this impending doom are Khan Vachir and those closest to him on the council.

Technology
Technology on Tengeriin Gazar is still fairly primitive. Since The Great Upheaval the Tengeriins were mostly cut off from the outside world and therefore cutoff from the technological advances that the rest of the world experienced. However, Tengeriins did have the rare and powerful mineral Zurhknii at their disposal. Using this new material the Tengeriins made technological strides in the study and implementation of Zurhknii.

Dalavch (Gliders)
Gliders are an essential part of life on Tengeriin Gazar. In 1741 Arslan Temur created the first prototype glider. The model was much like the ones used today. However, the first gliders were made of leather and wooden planks. It was Arslans Dual Zurhknii Wing Design that progressed the Tengeriin people into flight travel. gliders are also used in recreation for races and obstacle courses.

Amidral Tsever(Life Nets)
Amidral Tsevers (Life Nets) are an integral part of Tengeriin agriculture and survival. Life Nets were invented in the mid 1760's by Altantsetseg. Life sets are tanned cow hides. The hide's corners are attached to metal rings. The rings are placed on hooks embedded in the Khamgaalakh. As the Khamgaalakh orbit the surface of Tengeriin Gazar the hides soak up the moisture from the clouds. When the Khamgaalakh return the hide is removed and rung out into a bucket. The resulting water is what Tengeriins use for drinking water.

Enkh taivany (Peace Orbs)
Enkh taivany are large pieces of Zurhknii carved into orbs. The Rose Guardians use them as weapons. the fighters use the magnetic force inside of them to control the orb's position and momentum. These orbs are made to bludgeon adversaries into submission. Wielders often adorn their Orb with markings or runes in order to show off individuality. Their are modified versions called Erkh choloos (Freedom Orbs) Erkh choloos have been modified with blades and spikes for lethal strikes, rather than peacekeeping tools.

Politics
Tengeriin Gazar is a unitary state under a constitutional monarchy in which three factions compete for the power of the state. The current monarch Khan Vachir rules with an iron fist, however, his way of ruling Tengeriin Gazar does not cause his population to fear him. Their are three factions that every five years compete for the control of the state, each one holding their own believes and ideas. The three factions that compete with one another are: the Rose Adherents, The Hidebound, and The Returners. These faction were created after The Great Upheaval. When Zurhknii was found, there were four individuals each one of them had their own opinion about what to do with the mineral. After these individual shared their opinion with the rest of the population, people that shared their opinions followed them giving birth to the four factions.

As how the faction election is concerned, the leader of each faction presents his plan of how he pretends to rule Tengeriin Gazar for the next five years. These ideas are presented to the elders of the state, and based on all the opinions and ideas, the elders decide which candidate will be best fit to become the monarch of Tengeriin Gazar. These elders do not belong to any faction anymore, they were part of one before but then retired from their factions to serve as Wiseman instead of working for the political part of such factions.

Despite that every faction has a fair chance of presenting their candidate plan of ruling Tengeriin Gazar, there are only two of the factions that had been able to rule. The most prominent faction, is the Rose Adherents. The result of this fact is based on the beliefs of each faction. The Rose Adherents, wants to conserve the crystal; in which the majority of the population agrees to conserve because it is their source of light. Since the Returners main idea is to move out of the floating island because they believe that they are not meant to be in the skies, they do not have many followers. There is a fourth faction, The Descenders, since their beliefs could lead to the destruction of the city, they maintain themselves hidden.

Clothing
Tengeriins wear a much heavier version of Deel. The clothing is supplemented with heavy animal furs, and heavier fabrics. However, the Tengeriins are very adamant about the traditional bright flavorful colors.

Food
The Tengeriins have a diverse diets. they breed traditional livestock such as cows and goats. However, they also subsist on a diet largely of Allium  polyrhizum or Wild Onions. The tengeriins have found many creative ways of cooking the onions and it is the basis for many of the Tengeriin condiments.

Glider Racing
The Tengeriins often enjoy recreational races using gliders. They will often set up obstacle courses and flags in order to create a more competitive game. they hold a special race annually called mash ikh ajillakh (The Great Race) In which competitors from all over Tengeriin Gazar participate to be crowned Khamgiin sain (The Best)

General Environment
The world of Tengeriin Gazar is composed mostly of sand, as the piece of land had previously existed in the Gobi Desert on the Earth’s surface. During the upheavel, sections of Tengeriin Gazar shifted drastically, which led to large pieces of rock breaching the sandy surface, creating rocky landscapes and ranges. Dotted around are various grassy oases, generally home to plant and wildlife, as well as water. However, flora and fauna are not exclusive to these oases, for they can be found along the sandy, rocky terrain as well.

Tengeriin Gazar's Magnetic Influence
Due to the presence of Zurhknii, Tengeriin Gazar boasts magnetic influence nearly everywhere. However, due to the growth and dispersal of Zurhknii, the magnetic intensity differs from area to area. Some areas may have none or close to no magnetic charge, while others may have incredibly high levels of magnetic charge, to the point that it poses as an environmental hazard.

Wildlife
Tömör Temeenii ("Iron Camel", a species of camel): Tömör Temeenii are among the hardiest of animals of Tengeriin Gazar. Capable of resisting the most extreme of temperatures, be that freezing cold or blistering hot, these animals make up the majority of the wild life population. It is likely this very resilience that allowed most of them to endure being lifted up during The Great Upheaval, explaining the proportion of Tömör Temeenii to other animals. Their diet consists of nearly any dry, prickly, or salty plant. However, with the appearance of Zurhknii, the Tömör Temeenii mistook the crystal for a plant due to its rose-like resemblance, and integrated the mineral into their diet as well. Their strong teeth and hardy digestive tracts make consumption of Zurhknii possible. This species is peaceful, very rarely starting conflict with other animals or the people of Tengeriin Gazar. They are also used as mounts by the Tengeriins for trips out into the desert.

Ükhel tatakh ("Death Pull", a species of bird): No other creature is more dangerous than the Ükhel tatakh. This carnivorous bird of prey is highly lethal, and equally territorial. Ukhel tatakh prefer to live in high-intensity magnetic pockets, where most other species would not or could not live. These birds’ beaks have magnetic properties, which serve to guide them to these high-intensity pockets, as well as a method of pulling in small prey when up close. While they primarily hunt Els usny bulga and Els Ded bair, they will hunt anything they feel confident in killing. A whole flock for example might attack a Tomor Temeenii.

Els usny bulga ("Sand Ferret" a species of polecat): Among the least threatening of Tengeriin Gazar’s wildlife is the Els usny bulga (or simply bulga), a friendly creature resembling a ferret, which represents the smallest animal in the ecosystem. These herbivores can commonly be found as house pets of the people of Tengeriin Gazar. They are also common targets for predators in search of food, and so the bulga has adapted, generally traveling in sizeable groups of 10-15 to confuse predators with quick zigzagging movements.

Els Ded bair ("Sand Runners", a species of gazelle): Capable of incredible speeds is the Els Ded bair (or simply bair). These animals are agile and difficult to catch, able to run at 60 mile per hour bursts, or at a steady 30 miles per hour. They tend to live and travel in herds, and their diet consists of easily digestible plants and leaves. Though sometimes hunted, they make such a task very difficult due to their high speed capacity. Additionally, if bair reach a high enough speed, they are able to generate a mild magnetic field around them, which serves to ward off attackers whose own magnetic energy is repulsed by the magnetic field, keeping them from their bair prey.

Plants
usan stants ("Aqueous Plant"): usan stants represents one of the most, if not the most, important plant of this world. This bush-like tree contains moisture in its bark, making it a vital source of water, a resource that is scarce  in such a dry environment.

Amtat üildver ("Sweet Plant"): Amtat üildver is a primary source of food for both the animals and people of the world, and is found growing in and around oases

TENEG-iin Khünsnii ("Fool's Food"): This salty, bitter plant can be found growing in areas of high salt content, where most other plants would not be able to survive. The plant is not suitable for nearly all organisms to eat, be they animal or human, and it is toxic in high concumption. The only exception to this are the Tömör Temeenii, who have no issue eating the plant due to their sturdy digestive tracts.

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